// main.pov // // Written by: Henry Wagner (henryw@panix.com) #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "finish.inc" #include "frame.inc" object { Metal_Frame } // These are the windows union { triangle { < -50, 0, -50 >, < 0, 100, 0 >, < 50, 0, -50 > } triangle { < -50, 0, -50 >, < 0, 100, 0 >, < -50, 0, 50 > } triangle { < 50, 0, -50 >, < 0, 100, 0 >, < 50, 0, 50 > } triangle { < 50, 0, 50 >, < 0, 100, 0 >, < -50, 0, 50 > } texture { T_Glass1 } } light_source { < 1000, 1000, -1000 > color White } camera { location < 100, 10, -100 > look_at < 0, 50, 0 > } plane { < 0, 1, 0 >, 0 pigment { color Green } } // Dark cloudy sky sky_sphere { pigment { wrinkles turbulence 0.3 omega 0.707 octaves 5 color_map { [0.0 color DustyRose * 2.5] // [0.2 color DustyRose ] [0.2 color Orange ] // [0.8 color DarkSlateGray * 0.5] [0.8 color SlateBlue * 0.25] [1.0 color SkyBlue] } scale <0.5, 0.1, 1000> } }