// This is a test for additional objects for the nextd.pov file // // Written by: Henry Wagner Started: 6/26/94 light_source{ < 100000, 100000, -10000 > color White } // Begin adding on the triangle top piece union { // Top slanted pieces triangle{ < 380, 120, -100 >, < 450, 120, -100 >, < 450, 165, 40 > } triangle{ < 380, 120, -100 >, < 450, 165, 40 >, < 380, 165, 40 > } triangle{ < 380, 120, 180 >, < 450, 120, 180 >, < 450, 165, 40 > } triangle{ < 450, 165, 40 >, < 380, 165, 40 >, < 380, 120, 180 > } // Back piece triangle{ < 450, 120, -100 >, < 450, 120, 180 >, < 450, 165, 40 > } // Front rim pieces triangle{ < 380, 120, -100 >, < 380, 165, 40 >, < 380, 160, 40 > } triangle{ < 380, 120, -95 >, < 380, 160, 40 >, < 380, 120, -100 > } triangle{ < 380, 120, 180 >, < 380, 165, 40 >, < 380, 160, 40 > } triangle{ < 380, 120, 180 >, < 380, 120, 175 >, < 380, 160, 40 > } // Front indented piece triangle{ < 390, 120, -95 >, < 390, 160, 40 >, < 390, 120, 175 > } // Front indented connecting pieces triangle{ < 390, 120, -95 >, < 380, 120, -95 >, < 390, 160, 40 > } triangle{ < 380, 120, -95 >, < 380, 160, 40 >, < 390, 160, 40 > } triangle{ < 380, 120, 175 >, < 390, 120, 175 >, < 390, 160, 40 > } triangle{ < 380, 120, 175 >, < 380, 160, 40 >, < 390, 160, 40 > } texture{ Grnt5 scale 10 } } union { object { char_H scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 140 > } object { char_E scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 132 > } object { char_N scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 124 > } object { char_R scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 116 > } object { char_Y scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 108 > } object { char_W scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 98 > } object { char_A scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 90 > } object { char_G scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 82 > } object { char_N scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 74 > } object { char_E scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 66 > } object { char_R scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 58 > } object { char_G scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 40 > } object { char_R scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 32 > } object { char_A scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 24 > } object { char_P scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 16 > } object { char_H scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 8 > } object { char_I scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, 3 > } object { char_C scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -2 > } object { char_D scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -10 > } object { char_E scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -18 > } object { char_S scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -26 > } object { char_I scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -31 > } object { char_G scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -36 > } object { char_N scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -44 > } object { char_S scale 1.5 rotate< 0, 90, 0 > scale< 1.5, 1, 1 > translate< 380, 120, -52 > } texture { T_Stone24 finish { Shiny } scale 5 } } /* object { earth scale 1500 translate< 60000, 70000, 100000 > } */